CREDITS:

Check out related animation (and more) at the following links: Sister Randy and Fred and the Worm

The Incredibly Fantastic Adventures of Fred and the Worm:
A two and a half minute pilot that incorporates NASA footage into a highly entertaining and yet subversively educational show. My contributions included: concept, direction, writing, characters and performance animation. Check out related animation (and more) at the following link: Fred and the Worm

The Elephants Back:
A 12 minute animated pilot for children's reading readiness. Developed for Disney and then sold to Universal. My contributions included: concept, direction, character design, some character construction and some of the animation.

Chocolate:
A 4 minute film produced to introduce 2 new characters: Fred and the Worm. My contributions included: concept, direction, writing, character construction and almost all of the animation. Check out related animation (and more) at the following link: Fred and the Worm

Driftwood:
A groundbreaking set of 10 VRML animations for delivery over the internet. My contributions included: concept, direction, writing and animation.

Sister Randy:
Initially a series of short animated skits for the web. Sister Randy was picked up by BBC America and 26 of the skits were delivered for broadcast as well of a bunch of other Randy-ish content. My contributions included: concept, direction, character construction, animation and much of the writing. Check out related animation (and more) at the following link: Sister Randy

The Boneyard:
A 3 minute pilot produced to pitch an internet show about skeletons "living" in a graveyard. My contributions included: concept, direction, character construction and animation.

Crispy Campaign (with Dr. Joyce Brothers):
A satellite broadcast from New York of Dr. Joyce Brothers interacting, in real-time, with a performance animated version of the MNM Crispy character. Both Dr Joyce and Crispy were beamed to a few dozen morning shows over a period of a few hours and they would chat with various show hosts and answer a variety of questions. My contributions included: direction, character construction and puppeteering.

Moxy (2 seasons for The Cartoon Network):
Groundbreaking performance animated orange dog. Host for the Cartoon Network. My contributions included: secondary (facial) animation/puppeteering, comping, rendering and many miscellaneous effects.

The Great International Toon In:
The world's first live satellite broadcast of a real-time, performance animated character (MOXY). My contributions included: puppeteering, misc assistance.

Duke for President:
A groundbreaking run for president by an animated version of Garry Trudeau's comic strip character Duke. My contributions included: facial animation/puppeteering for the Aspen Comedy Festival and The Larry King show.

Fusco Brothers :
Initial 2 skits for translating the comic strip into streamable animation for the internet. My contributions included: direction and animation.

Yahooligans Pitch:
A 2 minute pitch for a set of characters that would be associated with the Yahoo website. My contributions included: direction and animation.

Marvin the Martian:
Series of 10 skits for delivery over the internet. My contributions included: direction, character construction and animation.

Mr. Cranky:
Initial set of skits for animating a film critic character. My contributions included: direction, character construction and animation.

Squeezil Movies:
2 movies (head and tails) for the Squeezil game. My contributions included: A large portion of the secondary (non-suit) animation and effects.

The Shadow Puppets:
2 minute pilot involving a troupe of traveling hand shadows which perform various skits. My contributions included: concept, direction, character construction and animation.

Various other characters that I've built (good for a few laughs):

These characters (as with most of the character's that I've worked on) have been designed to be performed in real-time. The number of polygons that could be used was usually very limited and in addition the rendering occured using the SGI's native GL renderer which doesn't allow for self-shadowing, bump mapping or any of many various other rendering approaches.

Much of the modeling for these characters was contributed by other people.

Bird: Lo-res bird for VRML.

Ladybug: Can drive and fly him around using turtle navigation.

Dusty: A performable tornado.

Face: A composite/symbiotic character made of 3 sub characters.

Hugo: An elf/dwarf for some German company.

Feedback & EB: A web pitch for Microsoft.

Nub: A VRML pitch.

Oco: I can't remember what this was for.

Sharky: A pitch to the San Jose Sharks.

Spot: A spotlight character.

Flit: A very simple, oragami-like, VRML character for the Driftwood series.

Crazy Willie: An upside down, right-side up character.

Coquette: A bull dog host for a Canadian TV show.

Blue Platipus-like character: (Face Tracker wiring by Emre Yilmaz)

Micky Mouse: Motion Capture test for Disney

Captain Hook: Motion Capture test for Disney

Soulman: Alter-ego for comedian Sinbad.

Megadude: Laid back guy for TV segment on motion capture.

Krabo: Motion Capture test for one of Fantome's Insector characters.

Peanut: Peanut character to be inhabited by small kids on Saturday morning TV show.

Earth: Talking planets.